In an era where the world feels increasingly fractured by conflict, uncertainty, and rapid change, many people are looking backward for meaning and learning from history. For example, what can we learn from the struggles of ancient empires or the ways early humans survived and thrived? A new series of games from ALB Games — available at www.albgames.net and on Amazon — offers a creative and engaging way to explore this question.
Unlike traditional board or card games that come in boxes, ALB Games has pioneered a unique publishing model: games in a book. Players simply print the cards from the pages or cut them out from the book, slip them into card sleeves if desired, and they're ready to play. This simple but groundbreaking idea makes ALB Games the first and only company to build a full catalog of more than 100 "game-in-a-book" titles. Plus coming soon – games in audio books – just listen and play.
Among the most intriguing offerings in their history games is their Ancient World and Ancient Empires series, which invites players to test their knowledge of prehistoric times and the earliest civilizations by asking and answering questions or acting out scenes from the fast.
How the Games Work
The concept is simple. Each card features a fact—sometimes strange, sometimes familiar—about early humans, ancient societies, and empires that rose and fell long before the modern age.
One player reads the fact aloud. Was there really a city in Mesopotamia that invented the first sewer system? Did early humans in Africa use ostrich eggs as water containers? Did the Mayans create a writing system based on pictures before the Egyptians developed hieroglyphics? Then players share their ideas and opinions about that fact. Or sometimes players will be asked to act out different situations, such as gathering water for the crops from the Nile in Egypt, giving a political speech, or being a vendor in an ancient market. Then, the player reading the card gives it to the player with the best response.
In this way, the game doesn't just entertain, it educates. Players discover how ancient people solved problems, built societies, and dealt with conflict.
Why These Games Resonate Now
The launch of this series feels especially timely. Today's world is struggling with challenges that mirror, in some ways, those faced by civilizations thousands of years ago. We are witnessing wars, political assassinations, economic upheaval, and a divided social fabric.
Looking back at history, it becomes clear that these struggles are not new. Ancient empires rose and fell due to internal strife, economic collapse, or external conflict. Yet humans have always found ways to adapt, survive, and rebuild. The Ancient World and Ancient Empire games give players a chance to reflect on how humanity has responded to crises before, and how those lessons might still apply in our turbulent present. Thus, by immersing players in the challenges and triumphs of early civilizations, ALB Games bridges the past and present in an entertaining and informative way.
The Uniqueness of "Games in a Book"
What truly makes ALB Games distinctive is its innovative format. Instead of requiring specialized printing, manufacturing, or packaging, each title is published as a book. This format allows for easy distribution through mainstream platforms like Amazon, making the games widely accessible and affordable. It also means that ALB Games can respond rapidly to trends, releasing new game titles on current topics in weeks rather than years—a feat traditional game publishers rarely achieve.
A Visionary Behind the Games
The designer of these and many other ALB Games is Gini Graham Scott, Ph.D., an author, game designer, and entrepreneur. Scott has designed approximately 100 games for ALB Games in the past year alone, drawing inspiration from everyday experiences and current events. She has previously had games published by industry giants Hasbro and Parker Brothers, authored over 250 books, produced 20 films, and wrote lyrics for more than 150 songs.
Scott's ability to translate complex social, historical, and cultural ideas into an interactive game format sets ALB Games apart. She notes that many of her game concepts begin with observations of real life—what people are talking about, struggling with, or fascinated by. From there, she transforms these ideas into card prompts and mechanics that encourage conversation, learning, and play.
The Ancient World and Empire series reflects her view that: history is not just a subject to study in school, but a story that can trigger discussions and action in a game.
A Growing Audience
The audience for ALB Games has continued to expand as more people discover this innovative approach. With the Ancient World series, ALB Games taps into a timeless fascination with where we came from and how civilizations evolve. At a moment when the world feels uncertain, these games remind us that humanity has endured upheavals before—and that even the most daunting challenges can be met with creativity and new ideas for constructive change.
More information is available at www.albgames.net. You can also see videos of the games are featured on YouTube:
A Combo of Games: https://youtu.be/F6chscBCdLo and A Gallery of Games: https://youtu.be/f1eocnm-npE.
For more information and to set up interviews, contact ALB Games at the information below.
Karen Andrews
Executive Assistant
ALB Games
c/o Changemakers Publishing and Writing
San Ramon, CA 94583
925) 804–6333
changemakerspub@att.net
www.changemakerspodcasts.net
www.changemakerspublishingandwriting.com
Gini Graham Scott, Ph.D. is the author of over 50 books with major publishers and has published 200 books through her company Changemakers Publishing and Writing (http://www.changemakerspublishingandwriting.com). She writes books, proposals, and film scripts for clients, and has written and produced 18 feature films and documentaries, including Conned: A True Story and Con Artists Unveiled¸ distributed by Gravitas Ventures. (http://www.changemakersproductionsfilms.com). Her latest books include Ghost Story and How to Find and Work with a Good Ghostwriter published by Waterside Productions; and The Big Con and I Was Scammed, published by American Leadership Press.