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Participants in Fantasy Scenario Solve Real Problems
From:
Stephen R. Balzac, Leadership Development Expert Stephen R. Balzac, Leadership Development Expert
Stow, MA
Friday, May 9, 2008


Stephen R. Balzac with MIT Gambit Game Lab Executive Director Phillip Tan
 
Predicting how people will respond to a rapidly changing situation or unexpected setback is extremely difficult... until now.

On Monday, 5 May 2008, Steve Balzac presented Long Ago and Far Away, a leadership and negotiation serious live roleplaying game at the MIT Gambit Game Lab. Serious games are intended to educate and entertain. Long Ago puts players into a fantasy scenario in which they must solve very real problems.

According to Balzac, "All businesses need to provide leadership to their members, motivate employees, and negotiate with individuals and organizations. The problem is practicing those skills in an environment that doesn't feel artificial. Serious roleplaying provides an engrossing and entertaining scenario. Players are able to get into the game and as a result deal with the problems that come up much as they would in real life. Whether a player gives up in frustration after encountering an obstacle or comes up with a creative out of the box solution, that tells you they'll likely do the same thing on the job."

In sports, teams practice their skills over and over to deal with every conceivable scenario. Businesses rarely have that luxury. Serious roleplaying enables businesses to practice and hone skills before the critical situation in which they are needed. Employees also have the opportunity to experiment and make mistakes in an environment in which there are no financial consequences to the business. Employees who need additional skill training can be identified before they fail on the job.

"Most roleplaying exercises used today are too narrowly focused, allowing people to optimize their behavior," says Balzac. "Unfortunately, such perfect scenarios rarely occur in real life. You have to provide enough depth to allow natural behaviors to emerge. Compared to serious live roleplaying, most of the roleplaying exercises being used today are the equivalent of 'See Jane Run.'"

About Steve Balzac

Steve Balzac started designing serious live roleplaying games over 25 years ago, as an undergraduate at MIT. He has over two dozen major games to his credit, most recently including a Pandemic Flu Simulation for the US National Capitol Region. His games have ranged in length from two hours to two weeks, and in size from eight to over two hundred participants. They are noted for their richness of detail, depth of characterization, intricate plotting, and carefully-designed, easy-to-use mechanics. Players become immersed in the game scenario, acting and reacting in highly realistic ways, and building transferable skills in negotiation, communication, public speaking, leadership, teamwork, flexible planning, and crisis management. His articles have appeared in Metagame, The Journal of Interactive Drama, The IBM Systems Journal, The Lincoln Journal, Mass High Tech, and the Worcester Business Journal.

Steve is an adjunct professor of Industrial/Organizational Psychology and president of 7 Steps Ahead, LLC, a consulting firm based in Stow, MA.

For further information contact:
News Media Interview Contact
Name: Stephen R. Balzac
Title: President
Group: 7 Steps Ahead, LLC
Dateline: Stow, MA United States
Direct Phone: 978-298-5189
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